发明名称 APPARATUS AND METHOD FOR REAL-TIME MEASUREMENT AND EVALUATION OF SKILL LEVELS OF PARTICIPANTS IN A MULTI-MEDIA INTERACTIVE ENVIRONMENT
摘要 Apparatus and methods are described for operating an online interactive simulation/game environment, where an object's motion is controlled by a player along a path. A player's skill level is quickly quantified as they control the object traversing the path, so that they can be properly placed in games with those of like skill, and do so without having competed with others. An optimal path is established for the object's travel during a portion of a game, and at each increment of travel, an optimum velocity or time delta is established. The path of the object being controlled by a player being rated is then tracked over the same path. At each distance increment its position and velocity or time delta are recorded and compared with the optimum. Deviations therebetween are calculated on an incremental basis, and the aggregate determines the player's skill level for a set of equivalent conditions.
申请公布号 US2014274242(A1) 申请公布日期 2014.09.18
申请号 US201313909865 申请日期 2013.06.04
申请人 Ignite Game Technologies, Inc. 发明人 HASWELL Jonathan
分类号 A63F13/30 主分类号 A63F13/30
代理机构 代理人
主权项 1. A computer implemented method for quantifying player skill with respect to controlling the motion of a virtual object along a virtual path, comprising: monitoring with a processor the motion of a virtual object as it traverses a virtual path under control of a player; recording with a processor distance deviations of the virtual object from an optimum virtual path along the virtual path at at least two distance increments along the virtual path; and aggregating with a processor the distance deviations to produce an overall skill score for the player with respect to the virtual path.
地址 San Francisco CA US
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