发明名称 ATTRIBUTE-DRIVEN GAMEPLAY
摘要 Methods and systems for emotion-based game character manipulation are provided. Each character is associated with a table of quantified attributes including emotional attributes and non-emotional attributes. An adjustment to an emotional attribute of a game character is determined based on an interaction with another game character. The emotional attribute of the first game character is adjusted, which further results in an adjustment to a non-emotional attribute of the first game character. The behavior of the first game character is then determined based on the adjusted non-emotional attribute.
申请公布号 US2014274414(A1) 申请公布日期 2014.09.18
申请号 US201414283119 申请日期 2014.05.20
申请人 Sony Computer Entertainment America LLC 发明人 Annunziata Ed
分类号 A63F13/30 主分类号 A63F13/30
代理机构 代理人
主权项 1. A method for attribute-driven gameplay, comprising: maintaining in memory a table of values representing emotional attributes for each of a plurality of game characters collectively forming a group; receiving over a network from a player associated with a first game character in the group an instruction regarding a gameplay action performable by the first game character; and executing instructions stored in memory, whereby execution of the instructions by a processor: generates the gameplay action, the gameplay action including an interaction between the first game character and a second game character not in the group,calculates an average value representing an emotional attribute shared by the game characters in the group,adjusts the value representing the shared emotional attribute for each of the characters in the group to match the average value, andmodifies a subsequent behavior of the characters in the group based on the adjusted values.
地址 San Mateo CA US