主权项 |
1. A method for attribute-driven gameplay, comprising:
maintaining in memory a table of values representing emotional attributes for each of a plurality of game characters collectively forming a group; receiving over a network from a player associated with a first game character in the group an instruction regarding a gameplay action performable by the first game character; and executing instructions stored in memory, whereby execution of the instructions by a processor:
generates the gameplay action, the gameplay action including an interaction between the first game character and a second game character not in the group,calculates an average value representing an emotional attribute shared by the game characters in the group,adjusts the value representing the shared emotional attribute for each of the characters in the group to match the average value, andmodifies a subsequent behavior of the characters in the group based on the adjusted values. |