发明名称 MATCHMAKING IN MULTIPLAYER GAMING
摘要 Embodiments that relate to systems and methods for grouping players into a multiplayer game session are provided. In one embodiment, a first match request for a multiplayer game session is received and includes one or more requested player attributes. A plurality of other match requests are received, with one being a second match request including one or more requested player attributes. The first and second match requests are matched based on the requested player attributes. A notification of the match is sent to a client device of the first requesting player, with the notification configured to be received while the client device runs a user session different from the multiplayer game session. The notification includes a selectable element configured to instantiate the multiplayer game session on the client device in place of a user session when the selectable element is selected.
申请公布号 US2014274402(A1) 申请公布日期 2014.09.18
申请号 US201313802096 申请日期 2013.03.13
申请人 MICROSOFT CORPORATION 发明人 Michel Theodore L.;Lyttle Paul;Ng Jefferson W.;Dunn Micheal;Pinto Edmund Samuel Victor;O'Neill Vance;Heutchy Eric;Kern Rankin J.;Straily David A.;Dolan Stephen Paul;Brown Justin;Kallu Praneeth;Fung Brahmnes Tsz Foon;Bannister Vincent
分类号 A63F13/30 主分类号 A63F13/30
代理机构 代理人
主权项 1. At a multiplayer game matchmaking system, a method for grouping a plurality of players into a multiplayer game session of a multiplayer game, comprising: receiving a first match request for the multiplayer game session from a client device associated with a first requesting player, the first match request including one or more of a plurality of requested player attributes; delivering the first match request to a multiplayer game hopper; receiving a plurality of other match requests from client devices of other requesting players, one of the plurality of other match requests being a second match request from a client device associated with a second requesting player, the second match request including one or more of the plurality of requested player attributes; matching the first match request with the second match request based on matching the requested player attributes in the first and second match requests, to thereby form a multiplayer game match; and sending a notification of the multiplayer game match to the client device associated with the first requesting player, the notification configured to be received by the client device while the client device runs a user session that is different from the multiplayer game session, and the notification including a selectable element configured to instantiate on the client device the multiplayer game session in place of the user session when the selectable element is selected.
地址 Redmond WA US