发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of performing a performance which is easily understood by a player.SOLUTION: By making a bubble pattern or a fish school pattern used in the time of confirming a ready-to-win appear during the re-lottery according to a display result after the re-lottery, a game machine can suggest to the player that the display result appearing after re-lottery is an advantageous display result for the player. Thereby, a lot of performance patterns of the variable display displayed in a LCD3 can be prepared and a performance which is easily understood by the player can be provided.</p>
申请公布号 JP2014166536(A) 申请公布日期 2014.09.11
申请号 JP20140078387 申请日期 2014.04.07
申请人 SANYO PRODUCT CO LTD 发明人 ISHIZUKA KEITA
分类号 A63F7/02 主分类号 A63F7/02
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