发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine that can reduce a player's unpleasant feeling caused by a fact that a time-shortening state is not being given, despite the game being shifted to a high-probability state as a game state after the end of a jackpot game state.SOLUTION: When game balls enter a first start port 2210, or a second start port 2587b, etc., the number of winning balls that corresponds to each winning port is added to the count value of a winning ball number counter. And after an irruption into a probability variation latent mode after the end of a 4R jackpot game state in which openings are long, at a moment when it becomes possible to identify that the game is in a high-probability non-time-shortening state, the number of winning balls that correspond to the count value of the winning ball number counter are paid out. Thus, even in a case where the state is controlled in a non-time-shortening state, by being given in advance the game balls required until the next jackpot is won, the player's unpleasant feeling can be reduced, as it becomes possible to continue the game by using the game balls.
申请公布号 JP2014166288(A) 申请公布日期 2014.09.11
申请号 JP20130040184 申请日期 2013.02.28
申请人 DAIICHI SHOKAI CO LTD 发明人 ICHIHARA TAKAAKI;SAKANE WATARU
分类号 A63F7/02 主分类号 A63F7/02
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