摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game machine which can improve game amusement without monotonization of a game process to giving of a specific game state on the basis of a privilege game such as AT (Assist Time) and ART (Assist Replay Time).SOLUTION: A game state can be shifted to a pseudo bonus game state when a pseudo bonus game is won (establishment of a first shifting condition) in a normal game state. A game state can be shifted to an ST game state which has a higher probability than the normal game state and includes game sections a-c in which pseudo bonus lottery probabilities are different when a second shifting condition is established during the pseudo bonus game. A game state can be shifted to the pseudo bonus game state when the first shifting condition is established in the ST game state. A plurality of pieces of notification means (accessory, image performance, reel performance) for notifying of a probability of shifting to the pseudo bonus game state are controlled so that notification by each notification means is performed at different rates for each game section.</p> |