发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine sustaining a player's feeling of expectation for a high probability game state by making it impossible or hard to discriminate a game state after a jackpot or a minor win from a performance mode.SOLUTION: In the game machine controlling a probability variable game state, a performance pattern to be selected in a latent probability variable state, and a performance pattern to be selected after a minor winning game are constituted of a performance pattern belonging to a second performance mode and a performance pattern belonging to a third performance mode. After the minor winning game, the third performance mode is less prone to be selected, and, in the latent probability variable state, the second performance mode is less prone to be selected.</p>
申请公布号 JP2014158674(A) 申请公布日期 2014.09.04
申请号 JP20130261373 申请日期 2013.12.18
申请人 KYORAKU SANGYO CO LTD 发明人 ISAKA MASAYUKI;SUEMATSU TAKAHIRO;NOGUCHI SATOSHI
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址