发明名称 Automatic movement of disconnected character in network game
摘要 A player performs a player character registration operation to register a player character for enabling copying of the player character, and sets the player's own video game apparatus off-line. Another player who manipulates an on-line video game apparatus can generate a copy NPC from the player character of the off-line registered video game apparatus by performing a player character copying operation. A server apparatus decides the movement of the copy NPC based on an action log storing actions of the original player character of the copy.
申请公布号 US8821290(B2) 申请公布日期 2014.09.02
申请号 US201213347103 申请日期 2012.01.10
申请人 Kabushiki Kaisha Square Enix 发明人 Fujisawa Jin;Anzai Takashi;Kuroda Yoichi
分类号 A63F13/00;A63F13/10;A63F13/12 主分类号 A63F13/00
代理机构 Greenblum & Bernstein, P.L.C. 代理人 Greenblum & Bernstein, P.L.C.
主权项 1. A network game system including a server, and a plurality of terminal apparatuses connected to the server over a network, wherein each of players who respectively use the plurality of terminal apparatuses manipulates a player character to participate in a game provided by the server, the server comprising: a connecting state manger that manages information indicating whether each of the plurality of terminal apparatuses is connected to the server; a character movement information receiver that receives character movement information transmitted from a connected terminal apparatus among the plurality of terminal apparatuses which is connected to the server; a character information storage that stores information according to a progress of the game including a movement state of a player character of a player which uses the connected terminal apparatus among the plurality of terminal apparatuses which is connected to the server; a character movement state updater that updates the movement state of the player character stored in the character information storage according to the character movement information received by the character movement information receiver; a history storage that stores a history of the movement state of the player character corresponding to each of the plurality of terminal apparatuses when each of the plurality of terminal apparatuses is connected to the server; an automatic movement specifier that specifies a movement of a player character of a player who uses a disconnected terminal apparatus which is not connected to the server based on a determination made by the server, not based on reception of the character movement information by the character movement information receiver, the movement of the player character of the player using the disconnected terminal apparatus being based on the movement state of the player character corresponding to the disconnected terminal apparatus which is not connected to the server and stored in the character information storage and the history of the movement state stored in the history storage; and a game progress information transmitter that transmits, to the connected terminal apparatus among the plurality of terminal apparatuses which is connected to the server, game progress information indicating the progress state of the game according to the movement state of the player character stored in the character information storage for the connected terminal apparatus connected to the server, and the movement state of the player character specified by the automatic movement specifier for the disconnected terminal apparatus which is not connected to the server, each terminal apparatus of the plurality of terminal apparatuses comprising: a game progress information receiver that receives the game progress information transmitted from the game progress information transmitter;a game screen display that generates a screen according to the game progress information received by the game progress information receiver, and displays the screen on a display device equipped in the terminal apparatus;a manual movement instruction input that, as the player who uses the terminal apparatus performs a predetermined operation on an input device equipped in the terminal apparatus, inputs a manual movement instruction for moving the player character of the player;a manual movement specifier that specifies a movement of the player character of the player using the terminal apparatus according to the manual movement instruction input from manual movement instruction input; anda character movement information transmitter that generates the character movement information according to the movement of the player character of the player specified by the manual movement specifier, and transmits the character movement information to the server to be received by the character movement information receiver.
地址 Tokyo JP