摘要 |
PROBLEM TO BE SOLVED: To provide a Pachinko machine which can quickly finish work by a parlor assistant.SOLUTION: A player who feels discomfort about behaviors of a Pachinko machine 1 during a game operates a call button of a data counter placed above the Pachinko machine 1. The data counter notifies via a parlor computer which interlocks, and the parlor computer transmits to a wireless device of a parlor assistant information by radio that the player calls in the Pachinko machine 1. The parlor assistant who is patrolling island equipment of the parlor responds to the request of the player, deals with the behaviors about which the player feels discomfort, and releases the Pachinko machine 1 to the player after the assistant finishes the work. |