发明名称 Interactive system for simulating a treasure hunt
摘要 An interactive system for simulating a treasure hunt, comprising a plurality of pseudo-treasures (1) distributed over a playing area (5), and a detector (6) which is allocated to each player (7, 20, 21) and is suitable for scanning over the playing area (5) and detecting at least one pseudo-treasure (1), characterized in that said system further comprises means (24) suitable for allocating, to each player (7, 20, 21), at least one specific pseudo-treasure (1) to be found within a predetermined time period, each pseudo-treasure (1) comprising identification means and each detector (6) being suitable for identifying the scanned pseudo-treasures (1) and indicating the pseudo-treasure or treasures (1) found within the set time period.
申请公布号 US8814644(B2) 申请公布日期 2014.08.26
申请号 US201013380117 申请日期 2010.07.01
申请人 发明人 Trouvilliez Bernard
分类号 A63F9/24 主分类号 A63F9/24
代理机构 Cantor Colburn LLP 代理人 Cantor Colburn LLP
主权项 1. An interactive system configured to simulate a treasure hunt comprising: a plurality of pseudo-treasures distributed over a playing area buried or located just above the ground visibility, and a detector located at the extremity of a support tube allocated to at least one player, the detector configured to scan the playing area and detect at least one pseudo-treasure of the plurality of pseudo-treasures, the plurality of pseudo-treasures each configured to transmit an encoded magnetic signal and an encoded magnetic field and the detector configured to sense the magnetic field of the plurality of pseudo-treasures, and to analyze said signal to indicate whether the plurality of pseudo-treasures are located within the allotted time, and at least one computer configured to allocate, to the at least one player, at least one specific pseudo-treasure to be located within a predetermined period, the at least one computer configured to generate, for the at least one player, at least one goal table randomly with the pseudo-treasures current or available to be located by a player, during each game match, each pseudo-treasure comprising identification means, and the detector being configured to identify the scanned pseudo-treasures in response to magnetically communicating with the scanned pseudo-treasures and indicate the pseudo-treasure(s) located in the allotted period, said system further comprising at least one of the following means: means configured to dig a virtual hole in response to the at least one player physically moving the detector when a pseudo-treasure among the plurality of pseudo-treasures is located by the at least one player, and means configured to open an element containing a prize or winnings allocated to the a located pseudo-treasure when said pseudo-treasure(s) is located.
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