发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of increasing a game player's interest in a game by introducing a new idea into the response performance when the game player inputs an instruction under a situation where a plurality of response performances are executable at the same time.SOLUTION: When an input of a performance instruction from a game player is detected "under a situation where two or more response performances are executable at the same time," each response performance is executed in a performance pattern in which the response performances are correlated with each other. The game player can thus be guided to focus the attentions on whether he or she is now "under the situation where one response performance is executable" or "under the situation where two or more response performances are executable at the same time," and when the player is "under the situation where two or more response performances are executable at the same time," the player's attention can be drawn to the correlation between the two or more response performances.</p>
申请公布号 JP2014151186(A) 申请公布日期 2014.08.25
申请号 JP20130192645 申请日期 2013.09.18
申请人 TAIYO ELEC CO LTD 发明人 FUJIMORI KOJI;AKAO HIDEAKI
分类号 A63F7/02 主分类号 A63F7/02
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