发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To entertain a player with performance using a holding image.SOLUTION: A game machine displays a holding icon I corresponding to holding information about which jackpot lottery has not yet been performed to a first holding display area or a second holding display area and, when jackpot lottery is performed, moves the holding icon I corresponding to the holding information used for the jackpot lottery like an arrow shown by a sign 705 to a varying holding display area, and displays it. In the game machine, when a display mode of the holding icon I in the varying holding display area is a first special display mode ("a snowman with arms"), a holding icon I displayed to the first holding display area or the second holding display area is a second special display mode (a hatched "snowman"). For example, a timing at which the display mode of the holding icon I in a varying holding display area becomes the first special display mode is a timing at which performance symbols Ez1 to Ez3 are temporarily stop displayed and a "chance spot" displaying a chance symbol Cz on a middle performance symbol Ez2 is established.</p>
申请公布号 JP2014150817(A) 申请公布日期 2014.08.25
申请号 JP20130020193 申请日期 2013.02.05
申请人 KYORAKU SANGYO CO LTD 发明人 ITO GO;KOSHIKAWA KATSUJI;KAKO TAKAYUKI;NADAHARA TAKU;FUJII YOSHITAKA;KIKUCHI TAKESHI
分类号 A63F7/02 主分类号 A63F7/02
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