发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To entertain a player with performance using a holding image.SOLUTION: In a game machine, when game balls enter a first start pocket during variable display of performance symbols Ez1 to Ez3, the number of first holding information increases. When the number of first holding information increases, the game machine displays to a first holding display H1 showing the number of first holding information a new holding icon I. When the game machine determines a display mode of the holding icon I newly displayed on the basis of a result of prior determination to be a first special display mode ("a snowman having arms"), it displays the holding icon I in the first special display mode and changes the display mode of other holding icons I being displayed to a second special display mode (a hatched "snowman" in Figure) from a normal display mode.</p>
申请公布号 JP2014150816(A) 申请公布日期 2014.08.25
申请号 JP20130020192 申请日期 2013.02.05
申请人 KYORAKU SANGYO CO LTD 发明人 ITO GO;KOSHIKAWA KATSUJI;KAKO TAKAYUKI;NADAHARA TAKU;FUJII YOSHITAKA;KIKUCHI TAKESHI
分类号 A63F7/02 主分类号 A63F7/02
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