发明名称 Swing play systems and methods of play
摘要 A play swing system includes a safety harness attached to each seat, as well as other features for interactive and competitive throwing and tossing games. The safety harness may incorporates various games features, and thus encourage use in activities that require at least one free hand, or otherwise increase the risk of slippage and falling from the play swing seat. Various embodiments accommodate as well as challenge the spatial perception, dexterity and reflexes of players of different ages. For examples, younger players might compete by throwing objects at a fixed target mounted on the ground. In other embodiments, the target is moving in synchronization with the oscillatory motion of the adjacent players swing by a physical coupling or attachment. Interactive play is encouraged at the higher skill levels by configuring the targets associated with adjacent seats to face each other. In this embodiment, the players oscillate in opposite directions so that they are closest to the target when the relative velocity is highest. The objects of the associated games can be building a higher score, as well as soaking the other player(s) with water supplied by an external source and actuated by instantaneous or accumulated contact of a throwing object with a target.
申请公布号 US8808100(B2) 申请公布日期 2014.08.19
申请号 US201213647598 申请日期 2012.10.09
申请人 发明人 Publicover Mark W;Publicover Jacob M;Publicover Rachel C
分类号 A63G9/00;A63G31/00 主分类号 A63G9/00
代理机构 代理人 Sherman Edward S.
主权项 1. A playground apparatus, comprising in combination: a. a support structure b. at least one seat suspended above a surface from said support structure for reciprocating transport of a user, c. a game target disposed for interactive play by a seated user, a portion of said game target being mountable on a surface beneath the seated player, d. a harness coupled to at least one of said seat and said support structure and restraining the user or users for movement while interacting with said game target, wherein the game target is adjustable from 90 to 180 degree configuration below the user, including but not limited to, the maximum distance of oscillation of the player from one direction to another.
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