发明名称 SYSTEMS AND METHODS FOR PROBABILISTICALLY GENERATING INDIVIDUALLY CUSTOMIZED COGNITIVE TRAINING SESSIONS
摘要 A method, computing device, and non-transitory computer readable storage medium are disclosed for probabilistically generating individually customized cognitive training sessions. A probability calculator executing on a computing device determines user data, priorities, and game data. The probability calculator calculates initial probabilities that a neurocognitive game will appear in a session, where the session includes neurocognitive games selected for presentation to a user (e.g., on a specific day), the calculating based on the user data, the priorities, and the game data. The probability calculator communicates, to a game selector, the initial probabilities, the game data, and a matrix controlling how likely neurocognitive games will appear in the session. The game selector selects a set of neurocognitive games for the session, where the selecting is based on the initial probabilities, the game data, and the matrix.
申请公布号 US2014227670(A1) 申请公布日期 2014.08.14
申请号 US201414178610 申请日期 2014.02.12
申请人 Lumos Labs, Inc. 发明人 STERNBERG Daniel A.;CORRADO Kacey Ballard
分类号 G09B23/28 主分类号 G09B23/28
代理机构 代理人
主权项 1. A computing device comprising: a processor; a storage medium for tangibly storing thereon program logic for execution by the processor, the program logic comprising: determining logic, executed by a probability calculator on the processor, for determining user data, priorities, and game data; calculating logic, executed by the probability calculator, for calculating initial probabilities that a neurocognitive game will appear in a session, the session comprising neurocognitive games selected for presentation to a user, the calculating based on the user data, the priorities, and the game data; communicating logic, executed by the probability calculator, for communicating to a game selector the initial probabilities, the game data, and a matrix controlling how likely a plurality of neurocognitive games will appear in the session; and selecting logic, executed by the game selector, for selecting a set of neurocognitive games for the session, the selecting based on the initial probabilities, the game data, and the matrix.
地址 San Francisco CA US