发明名称 |
SYSTEMS AND METHODS FOR PROBABILISTICALLY GENERATING INDIVIDUALLY CUSTOMIZED COGNITIVE TRAINING SESSIONS |
摘要 |
A method, computing device, and non-transitory computer readable storage medium are disclosed for probabilistically generating individually customized cognitive training sessions. A probability calculator executing on a computing device determines user data, priorities, and game data. The probability calculator calculates initial probabilities that a neurocognitive game will appear in a session, where the session includes neurocognitive games selected for presentation to a user (e.g., on a specific day), the calculating based on the user data, the priorities, and the game data. The probability calculator communicates, to a game selector, the initial probabilities, the game data, and a matrix controlling how likely neurocognitive games will appear in the session. The game selector selects a set of neurocognitive games for the session, where the selecting is based on the initial probabilities, the game data, and the matrix. |
申请公布号 |
US2014227670(A1) |
申请公布日期 |
2014.08.14 |
申请号 |
US201414178610 |
申请日期 |
2014.02.12 |
申请人 |
Lumos Labs, Inc. |
发明人 |
STERNBERG Daniel A.;CORRADO Kacey Ballard |
分类号 |
G09B23/28 |
主分类号 |
G09B23/28 |
代理机构 |
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代理人 |
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主权项 |
1. A computing device comprising:
a processor; a storage medium for tangibly storing thereon program logic for execution by the processor, the program logic comprising: determining logic, executed by a probability calculator on the processor, for determining user data, priorities, and game data; calculating logic, executed by the probability calculator, for calculating initial probabilities that a neurocognitive game will appear in a session, the session comprising neurocognitive games selected for presentation to a user, the calculating based on the user data, the priorities, and the game data; communicating logic, executed by the probability calculator, for communicating to a game selector the initial probabilities, the game data, and a matrix controlling how likely a plurality of neurocognitive games will appear in the session; and selecting logic, executed by the game selector, for selecting a set of neurocognitive games for the session, the selecting based on the initial probabilities, the game data, and the matrix. |
地址 |
San Francisco CA US |