发明名称 GAME INFORMATION INTEGRATION SYSTEM
摘要 The present application provides a game playing information integration system which is capable of objectively performing selection and/or settings according to preference of a player, particularly fixed customers, and thereby capable of effectively introducing a gaming machine to invoke demands of players as users and managers of gaming facilities in a well-balanced manner from a result obtained by logically analyzing the gaming machine. (a) Game playing period at one time of each player in gaming machine unit, (b) change in balance over time of player in a game playing period, (c) operation time of the gaming machine unit, and (d) data relating to profit of a shop side by the gaming machine are generated, the degree of satisfaction of player is computed based on (a) and (b), and the degree of satisfaction of a shop side is computed based on (c) and (d).
申请公布号 US2014221083(A1) 申请公布日期 2014.08.07
申请号 US201113878214 申请日期 2011.09.29
申请人 Okada Kazuo;Takeda Kengo 发明人 Okada Kazuo;Takeda Kengo
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. A game playing information integration system comprising: a plurality of gaming machine units; and a server connected to enable communication with each of the gaming machine units, wherein each of the gaming machine units includes: a player identification information reading means which is capable of reading player identification information and which outputs the read player identification information;number-of-consumptions data output means for outputting number-of-consumptions data related to a number-of-consumptions of game media; andnumber-of-payouts data output means for outputting number-of-payouts data related to a number-of-payouts of game media; wherein a gaming machine unit identification information is individually assigned to each of the gaming machine units; wherein the server includes: data storage means for storing the player identification information, the number-of-consumptions data and the number-of-payouts data, and reception time data related to data reception time of these data, and gaming machine unit identification information in association with each other; andanalysis processing means for performing analysis of data received from the gaming machine unit and then stored in the data storage means, and wherein the analysis processing means is constituted so as to perform processing operations (A) to (C), the processing operation (A) is, based on the data stored in the data storage means, generating data related to at least items (a) to (d) that follow: item (a) being a game playing period per one time of each player in the gaming machine unit;item (b) being a change with an elapse of time of a balance of the player in the game playing period;item (c) being an operation time of the gaming machine unit; anditem (d) being a profit of a shop side by the gaming machine, the processing operation (B) is, based on at least the data related to the items (a) and (b), computing a degree of satisfaction of a player relative to a gaming machine unit, the degree of satisfaction of the player being a variable meeting the following conditions (I) and (II): (I) the longer the game playing time is, the higher the degree of satisfaction of the player is; and(II) a balance of a player in a latter half of the game playing period has a greater influence relative to the degree of satisfaction of the player than a balance of a player in a first half of the game playing period, and The processing operation (C) is, based on data related to at least said items (c) and (d), computing a degree of satisfaction on a shop side relative to a gaming machine unit, the degree of satisfaction on the shop side being a variable meeting the following conditions (i) and (ii): (i) the longer the operation time is, the higher the degree of satisfaction on the shop side is; and(ii) the greater a profit on the shop side is, the higher the degree of satisfaction on the shop is.
地址 Koto-ku JP