发明名称 ELECTRONIC GAMING AND ADVERTISING METHOD USING PROXIMATE PERSONAL DEVICES
摘要 A method of gaming between multiple participants, each of whom has a locationally aware smart phone or similar user device with a microphone and at least one speaker, capable of a triggering interaction with other such devices using a sound-based trigger. A gaming session is triggered by the playing of an acoustic gaming session request tone by a first device. Software on other user devices within acoustic listening range which “hear” the trigger tone can cause the listening devices to join a gaming session with the first user device through contact with a centrally administered gaming application on a server. Based on the geographic location of the gaming session, or other applicable user parameters, at least one game or contest from the server is made available and can then be selected and played between the connected user devices, served by the central system. Advertising content relevant to the location or other user parameters of the user of each user device in the gaming session will be served to the user devices during or after completion of the gaming session.
申请公布号 US2014221095(A1) 申请公布日期 2014.08.07
申请号 US201414149107 申请日期 2014.01.07
申请人 101210135 Saskatchewan Ltd. 发明人 MacNaughton Michael;Kaldor Leif
分类号 A63F13/30 主分类号 A63F13/30
代理机构 代理人
主权项 1. A method of facilitating at least one gaming session between multiple wireless user devices connected to a wireless network, each user device being locationally aware and containing acoustic generating hardware and acoustic listening hardware, the method comprising: a. Providing a gaming server connected to the network, said gaming server containing a gaming engine software application capable of serving and facilitating a contest between the users of a plurality of user devices, said gaming engine being operatively connected to i. a contest database containing at least one contest package, each contest package comprising: 1. the necessary data and processor instructions to allow the gaming engine to serve and facilitate a contest between the users of the user devices connected to a gaming session;2. contest availability criteria prescribing the users or user devices to whom the contest package can be made available for a gaming session;ii. an advertising database containing at least one advertisement package, each advertisement package comprising: 1. the necessary content to serve an advertisement for display to at least one user device connected to a gaming session;2. any advertising availability criteria prescribing the users or user devices to whom the advertising package can be displayed; b. Providing a gaming client software application for installation on the user devices, said gaming client capable of the following: i. allowing the user of the user device to initiate the broadcast of an acoustic gaming request to other user devices within acoustic range thereof, and transmitting a corresponding gaming session request to the server;ii. listening for acoustic gaming requests broadcast by other user devices within acoustic range, and upon receipt and recognition of an acoustic gaming request which is accepted by the user, transmitting a gaming session join request to the server;iii. receiving details of available contest packages in the contest database based on the application of contest availability criteria;iv. participating in the play of the contest of the selected contest package, as served or directed by the gaming server on the network; andv. receiving and displaying to the user of the user device advertising from a compatible advertising package from the advertising database during or after the completion of the selected contest; c. using the gaming client software on an initiating user device, allowing a user to request a gaming session by broadcast of an acoustic gaming session request to other user devices within acoustic listening range, and transmitting a corresponding gaming session request from the user device to the server including the location of the user device; d. using the gaming client software on at least one joining user device, listening for the broadcast of an acoustic gaming session request and upon detection of such a request and acceptance of the request by the user of the joining user device, transmitting a gaming session join request to the server including the location of the joining user device; e. upon receipt of a gaming session request and at least one gaming session join request at the server, selecting a contest package to be played between the initiating user device and the joining user devices based on the application of contest availability parameters; f. upon selection of a contest package to play, serving the contest of that contest package to the user devices for play; and g. during or after completion of the selected contest, displaying the advertisement of at least one compatible advertising package from the advertising database to the user of each user device.
地址 Regina CA