发明名称 Gaming platform providing a game action sweep mechanic
摘要 A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing a game action sweep mechanic are presented. A virtual game environment that includes a first virtual object and a second virtual object may be generated for a user. User interactions involving a game pointer and a selection input are then monitored. In response to detecting the selection input being activated while the game pointer is located proximate to the first virtual object, a game action is then performed on the first virtual object. A game action sweep mode is then activated. While the game action sweep mode is active, the game action is then performed on the second virtual game object in response to detecting the game pointer is located proximate to the second virtual object.
申请公布号 US8795080(B1) 申请公布日期 2014.08.05
申请号 US201213434905 申请日期 2012.03.30
申请人 Zynga Inc. 发明人 Omi Gregory;McCarthy Michael;Gorkin Travis
分类号 A63F13/40 主分类号 A63F13/40
代理机构 Schwegman Lundberg & Woessner, P.A. 代理人 Schwegman Lundberg & Woessner, P.A.
主权项 1. A computer-implemented method, comprising: generating, by one or more processors, a virtual game environment that includes a first virtual object and a second virtual object; monitoring, by the one or more processors, user interactions involving a game pointer and a selection input; responsive to detecting the selection input being activated while the game pointer is located over the first virtual object: soliciting a selection of a game action from a menu associated with the first virtual object;receiving a selected game action selected from the menu associated with the first virtual object;performing, by the one or more processors, the selected game action on the first virtual object in response to detecting the selection input being activated, and not having been deactivated, while the game pointer is located over the first virtual object;activating a game action sweep mode in response to detecting that the selection input remains activated after the performing of the selected game action on the first virtual object; and while the game action sweep mode is activated: performing, by the one or more processors, the selected game action on the second virtual game object in response to: detecting the game pointer is located over the second virtual object; anddetermining a type of the selected game action selected from the menu associated with the first virtual object matches a type of game action associated with, and is supported by, the second virtual game object.
地址 San Francisco CA US