发明名称 |
Rendering tessellated geometry with motion and defocus blur |
摘要 |
A moving or defocused geometry may be stochastically rendered by grouping a plurality of primitives of that geometry in a hierarchical data structure. Visible fragments may be located in that data structure by hierarchically traversing a ray frustum through the structure. A time-dependent ray tracing data structure may be used in some embodiments. |
申请公布号 |
US8791945(B2) |
申请公布日期 |
2014.07.29 |
申请号 |
US201113110273 |
申请日期 |
2011.05.18 |
申请人 |
Intel Corporation |
发明人 |
Clarberg Franz P.;Burns Christopher A. |
分类号 |
G06T15/00 |
主分类号 |
G06T15/00 |
代理机构 |
Trop, Pruner & Hu, P.C. |
代理人 |
Trop, Pruner & Hu, P.C. |
主权项 |
1. A method comprising:
stochastically rendering a moving or defocused geometry by grouping a plurality of primitives of said geometry in a hierarchical data structure; traversing samples through said structure; performing said rendering and traversing in a rasterization pipeline; locating visible samples in said data structure by hierarchically traversing a frustum through the structure; optimizing per-sample traversal by determining a branch node during frustum traversal, and initiating per-sample traversal at the branch node; forming said data structure of time-dependent bounding boxes; testing the frustum against a hierarchy of time-dependent bounding boxes; and using tessellation order to avoid sorting when building the hierarchical data structure. |
地址 |
Santa Clara CA US |