发明名称 Rendering tessellated geometry with motion and defocus blur
摘要 A moving or defocused geometry may be stochastically rendered by grouping a plurality of primitives of that geometry in a hierarchical data structure. Visible fragments may be located in that data structure by hierarchically traversing a ray frustum through the structure. A time-dependent ray tracing data structure may be used in some embodiments.
申请公布号 US8791945(B2) 申请公布日期 2014.07.29
申请号 US201113110273 申请日期 2011.05.18
申请人 Intel Corporation 发明人 Clarberg Franz P.;Burns Christopher A.
分类号 G06T15/00 主分类号 G06T15/00
代理机构 Trop, Pruner & Hu, P.C. 代理人 Trop, Pruner & Hu, P.C.
主权项 1. A method comprising: stochastically rendering a moving or defocused geometry by grouping a plurality of primitives of said geometry in a hierarchical data structure; traversing samples through said structure; performing said rendering and traversing in a rasterization pipeline; locating visible samples in said data structure by hierarchically traversing a frustum through the structure; optimizing per-sample traversal by determining a branch node during frustum traversal, and initiating per-sample traversal at the branch node; forming said data structure of time-dependent bounding boxes; testing the frustum against a hierarchy of time-dependent bounding boxes; and using tessellation order to avoid sorting when building the hierarchical data structure.
地址 Santa Clara CA US