发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine for preventing the interest of a player in a story performance from becoming thinner.SOLUTION: A story performance is started in a probability variable big success, and the number of times of advancement is displayed. If a specific ready-to-win is caused during a variable probability after the success, the probability variation success is fixed, and a next specific mode performance is displayed during the success. If the specific ready-to-win is likewise caused during the probability variation after the success, the probability variation success is accordingly fixed, and a next specific mode performance is displayed during the success. At each attainment of the specific ready-to-win, the number of times of the specific mode performance advances, and the continuity of the story is continued after the success. In the case where the probability variation does not continue, however, an advancement number flag is held in accordance with the operation of a performance changeover button (S872).</p>
申请公布号 JP2014131609(A) 申请公布日期 2014.07.17
申请号 JP20130248075 申请日期 2013.11.29
申请人 HEIWA CORP 发明人 SUGIURA HIROMASA
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
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