摘要 |
<p>PROBLEM TO BE SOLVED: To provide a game machine capable of satisfactorily performing display performance of an image for one frame while suppressing a processing load.SOLUTION: A memory module 133 stores image data in association with a plurality of kinds of individual images. A VDP 135 reads image data on the basis of a drawing instruction from a display CPU 131, and creates drawing data in a frame buffer 142 by using the read image data. During creating the drawing data, drawing data for a background, drawing data for performance and drawing data for a pattern are written in the frame buffer 142, and composed. In this case, about the drawing data for a background, drawing data for one frame is created by using a plurality of update periods.</p> |