摘要 |
In accordance with some embodiments, tessellation may be implemented in part on a central processing unit and in part on a graphics processing unit. The part that may be performed on a central processing unit may be a pre-computation stage in which the possible combinations of vertex stitching are computed and stored as a bit mask in a bidirectional array. Then, at run time, the graphics processor runs through the vertices as pre-computed in the central processing unit, in some embodiments. |