发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of favorably improving an attention degree of a game.SOLUTION: When a game ball enters a special winning hole 52, a Pachinko machine 10 defines it as satisfaction of a first condition and executes a performance for game rounds based on the entry, on a display screen 42a of a symbol display device 42. When a ball enters a through-gate 35A, the Pachinko machine defines it as satisfaction of a second condition and executes a performance for game rounds based on the entry, on the display screen 42a of the symbol display device 42. A variable display time of the performance for the game rounds based on the entry in the special winning hole 52 is determined according to an operation state of the game rounds based on the entry in the through-gate 35A.
申请公布号 JP2014128381(A) 申请公布日期 2014.07.10
申请号 JP20120287418 申请日期 2012.12.28
申请人 SANYO PRODUCT CO LTD 发明人 SASAKI TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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