发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of favorably improving an attention degree of a game.SOLUTION: When a game ball enters any of a through-gate 35A and a special winning hole 52, a Pachinko machine 10 executes a performance for game rounds on a display screen 42a of a symbol display device 42. When a ball enters the special winning hole 52, a transfer lottery to an opening/closing execution mode for permitting a win of a special electric winning device 32 is executed. When a ball enters the special winning hole 52 during execution of the performance for the game rounds based on the entry of the through-gate 35A, the currently executing performance for the game rounds is replaced by one corresponding to the entry of the special winning hole 52.
申请公布号 JP2014128378(A) 申请公布日期 2014.07.10
申请号 JP20120287415 申请日期 2012.12.28
申请人 SANYO PRODUCT CO LTD 发明人 SASAKI TAKASHI
分类号 A63F7/02 主分类号 A63F7/02
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