发明名称 GAME MACHINE, AND PATTERN ROW STOP CONTROL METHOD
摘要 PROBLEM TO BE SOLVED: To provide a game machine, which can minimize the drawing pattern stop processing time period from a stop button operation by a player, thereby to arrange drawing patterns beautifully on an effective line.SOLUTION: A main control part 100 generates a slip coma number table in advance when a game is started and till a stop button part 10 becomes operational. In a step S340, it is decided whether or not a priority pattern is hit and at a winning position. If at the winning position, an addition point is added to a current score in a step S350, and the operation shifts to a step S360. It is decided whether or not the current score is higher than the highest point. If higher, the current score is rewritten into the highest point and the stop position is stored, and the operation shifts to a step S375. If all the stoppable positions are retrieved, the slip frame number from the virtual operation frame position is stored in the slip coma number table by the stop position stored in a step 380. If the slip coma number is generated at all the virtual operation coma positions in a step S390, the slip coma number table is completed.
申请公布号 JP2014121563(A) 申请公布日期 2014.07.03
申请号 JP20130238324 申请日期 2013.11.18
申请人 NET CORP 发明人 YOSHIMURA MASANAO
分类号 A63F5/04 主分类号 A63F5/04
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