发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a player from misunderstanding the number of rights reserved and stored when a movable object after moving may at least partially overlap with a reservation display area.SOLUTION: A performance controlling CPU 120 realizes execution of a read-ahead notice for changing each display mode of a first reservation memory number display area 5D and a second reservation memory number display area 5U according to a result of big winning determination executed at the time of start winning. And, in a period from start of variable display of a decoration pattern in an image display unit 5 to derivation of a final result, when executing a movable performance for moving shutters 38H and 38L arranged on a front surface of the image display unit 5 from a storage position retreated to upper and lower sides of a display screen to a front position overlapping with the first and second reservation memory number display areas 5D and 5U, the performance controlling CPU 120 repositions the first and second reservation memory number display areas 5D and 5U to a place not overlapping with the shutters 38H and 38L.
申请公布号 JP2014121578(A) 申请公布日期 2014.07.03
申请号 JP20130239498 申请日期 2013.11.20
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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