发明名称 VIEW DIRECTION DETERMINATION
摘要 Among other things, one or more techniques and/or systems are provided for defining a view direction for a texture image used to texture a geometry. That is, a geometry may represent a multi-dimensional surface of a scene, such as a city. The geometry may be textured using one or more texture images depicting the scene from various view directions. Because more than one texture image may contribute to texturing portions of the geometry, a view direction for a texture image may be selectively defined based upon a coverage metric associated with an amount of non-textured geometry pixels that are textured by the texture image along the view direction. In an example, a texture image may be defined according to a customized configuration, such as a spherical configuration, a cylindrical configuration, etc. In this way, redundant texturing of the geometry may be mitigated based upon the selectively identified view direction(s).
申请公布号 US2014184631(A1) 申请公布日期 2014.07.03
申请号 US201213729647 申请日期 2012.12.28
申请人 MICROSOFT CORPORATION 发明人 Unger Markus;Kamer Konrad;Aguera y Arcas Blaise
分类号 G06T15/04 主分类号 G06T15/04
代理机构 代理人
主权项 1. A method for defining a view direction for a texture image used to texture a geometry, comprising: applying an initial texture image to a geometry to identify a textured portion of the geometry and a non-textured portion of the geometry, the textured portion comprising one or more geometry pixels textured within an undersampling threshold by the initial texture image; and defining a first view direction for a first texture image based upon a first coverage metric associated with an amount of the non-textured portion that is textured, within the undersampling threshold, by the first texture image along the first view direction.
地址 Redmond WA US