发明名称 COMPUTATIONALLY GENERATING TURN-BASED GAME CINEMATICS
摘要 <p>Systems and methods for computationally generating a cinematic animation in a turn-based game program are provided. In one aspect, a phase intensity scoring engine is configured to receive a turn report at a conclusion of a turn, divide it into turn phases, and score the intensity of each phase, so that an animation sequence template may be populated with the turn phases based on their intensity scores. At least one action sequence template is selected for each turn phase, and an action sequence instance is created for each action sequence template based upon game data. Action sequence instances for each turn phase are rendered to produce a cinematic animation visually summarizing the turn.</p>
申请公布号 WO2014100161(A1) 申请公布日期 2014.06.26
申请号 WO2013US76092 申请日期 2013.12.18
申请人 MICROSOFT CORPORATION 发明人 COX, ANTHONY J.;DEWHURST, STEPHEN G.;ZUCCOTTI, THOMAS J.;RICKER, JAMES LAWRENCE;HANKE, WILLIAM BEN
分类号 H04N21/8549;G06F17/30 主分类号 H04N21/8549
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