主权项 |
1. A method comprising:
transferring, by a graphics processor unit (GPU), shader variable data to a memory buffer external to the GPU, wherein transferring the shader variable data comprises:
determining, by the GPU, a base address and a number of sleep cycles;counting, by the GPU, a number of vertices or pixels processed to derive an offset;deriving, by the GPU, a memory address based on the base address and said offset;checking, by the GPU, if an entry corresponding to said memory address has been read by a second, different processor unit;if the entry has been read by the second processor unit, writing, by the GPU, the shader variable data to said memory address; andif the entry has not been read by the second processor unit, waiting, by the GPU, said number of sleep cycles before performing said checking again.
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