发明名称 NETWORKED HYBRID GAME
摘要 Systems and methods in accordance with embodiments of the invention operate a networked hybrid game. The networked hybrid game includes an entertainment software engine constructed to generate a player presentation for a skill-based entertainment game of a game server, and transmit a player action taken by the player during the player's skillful execution of the entertainment game, a game world engine constructed to receive the player action during the player's skillful execution of the entertainment game, generate a wager for a gambling game based on the received player action. and transmit the wager. A real world engine is constructed to receive the wager and provide a wager result from the wager made in the gambling game. The networked hybrid game also includes a router constructed to route the player action to the game world engine and the game server, route the wager to the real world engine, and route game state updates generated by the game server to the entertainment software engine.
申请公布号 US2014171186(A1) 申请公布日期 2014.06.19
申请号 US201414186393 申请日期 2014.02.21
申请人 Gamblit Gaming, LLC 发明人 Arnone Miles;Cire Frank;Meyerhofer Eric
分类号 G07F17/32 主分类号 G07F17/32
代理机构 代理人
主权项 1. A system of a networked hybrid game, comprising: an entertainment software engine constructed to: generate a first player presentation of a skill-based entertainment game;present the first player presentation to a player; andtransmit via a network a player action taken by the player during the player's skillful execution of the skill-based entertainment game using the player presentation; a game server constructed to: receive via the network the player action of a player during the player's skillful execution of a skill-based entertainment game;generate a game state update of the skill-based entertainment game on the basis of the player action; andtransmit via the network the game state update; a game world engine constructed to: receive the player action during the player's skillful execution of the entertainment game;generate a wager of real world credits for a gambling game based on the received player action;transmit the wager;receive a wager result for the wager;receive the game state update from the game server;generate a modified game state update on the basis of the game state update and the wager result; andtransmit the modified game state update; and a real world engine constructed to: receive the wager from the game world engine; andprovide a wager result from the wager made in the gambling game, wherein the entertainment software engine is further constructed to: receive via the network the modified game state update from the game world engine;generate a second player presentation for the player using the modified game state update; andpresent the second player presentation to the player.
地址 Glendale CA US