发明名称 Video eyewear for smart phone games
摘要 Connections, software programming and interaction between a smart phone and a Head Mounted Display (HMD) or other video eyewear to improve user experience. The signal from an accelerometer and/or a touch screen in a smart phone is used only for certain control of an application program, such as to steer a racing car or a plane or to move a game persona character within a virtual space. The main scene for the game is displayed in the HMD and not the smart phone screen. One or more inputs from the HMD such as a head tracker or camera, are connected to the smart phone either via a wire or wirelessly such as via WiFi or Bluetooth. The head tracking and/or camera inputs are used as another input to the game, such as to pan/zoom or change the viewpoint of the user. In a still further implementation, the HMD also can have an integrated processor to make it a “smart” HMD. The game can take advantage of the processing power in such a smart HMD, to implement functions such as side-by-side video processing to provide 3D video to the user.
申请公布号 US8754931(B2) 申请公布日期 2014.06.17
申请号 US201112987275 申请日期 2011.01.10
申请人 Kopin Corporation 发明人 Gassel John;Parkinson Christopher;Choi Hong
分类号 H04N9/47 主分类号 H04N9/47
代理机构 Hamilton, Brook, Smith & Reynolds, P.C. 代理人 Hamilton, Brook, Smith & Reynolds, P.C.
主权项 1. A method for operating a smart phone comprising: coupling communicatively the smart phone to a video eyewear device via a wired or wireless interface, the smart phone being in a hand-held configuration, and the video eyewear device being in a head-worn configuration; accepting user input signals from an accelerometer and a touch screen in the smart phone, the user input signals indicating control over movement of an object in a graphical world space defined in an application program executing on the smart phone; deriving video data signals indicating a main scene for the world space; forwarding the video data signals over the interface for display only on a display of the video eyewear; accepting input signals from the video eyewear device indicative of head movement; and using, in the smart phone, the input head movement signals as other input data to control certain logic of the application program, including to control user viewpoint of the graphical world space separate from reality, while the user input signals from the accelerometer and/or touch screen in the smart phone control movement of the object in the graphical world space.
地址 Westborough MA US