发明名称 Game system, game processing method, recording medium storing game program, and game device
摘要 In an example game device, a second character is caused to rotate based on an input operation performed on a stick of a terminal device and a change in an attitude of the terminal device. In the game device, when an enemy character is present behind the second character, a rotation angle based on an input operation performed on the stick is adjusted so that the second character is easily caused to face the enemy character. In the game device, when an orientation of the second character is changed based on the change in the attitude of the terminal device, a rotation angle based on the change in the attitude of the terminal device is adjusted so that the second character is easily caused to face the enemy character. In the game device, the second character is caused to rotate based the adjusted rotation angle.
申请公布号 US8753207(B2) 申请公布日期 2014.06.17
申请号 US201213356033 申请日期 2012.01.23
申请人 Nintendo Co., Ltd. 发明人 Shikata Hiromasa;Sato Kenta
分类号 A63F13/04 主分类号 A63F13/04
代理机构 Nixon & Vanderhye, P.C. 代理人 Nixon & Vanderhye, P.C.
主权项 1. A game system for controlling a player object provided in a virtual world, comprising: a game device including at least one processor configured to: obtain input data representing an input operation performed by a player using an input device in order to rotate the player object to face a predetermined other object;set, based on the input data, control data representing a direction and amount of a change in an orientation of the player object in the virtual world;adjust the set control data by automatically changing the set control data to increase a degree of rotation of the player object when the player object and the predetermined other object have the predetermined position relationship so that when the player object and the predetermined other object have the predetermined position relationship, use of the input device to rotate the player object to face the predetermined other object is easier for the player compared to when the player object and the predetermined other object do not have the predetermined position relationship; andchange the orientation of the player object based on the adjusted control data.
地址 Kyoto JP