发明名称 Multi-player game state backup and restoration across multiple devices
摘要 Technology for a method for backing up and restoring multiplayer game state across multiple devices that are registered to multiple users is disclosed herein. The method includes running instances of a multiplayer game application at multiple electronic devices, determining a backup event that occurs in any of the multiple electronic devices, wherein the backup event suggests a backup of game state data and the game state data represent a game state of the game application at the backup event, and transmitting the game state data of the game application to a remote storage service, in response to the backup event. Other electronic devices registered to any of the multiple users can retrieve the application state data from the remote storage service and restore the game application state.
申请公布号 US8747232(B1) 申请公布日期 2014.06.10
申请号 US201414167834 申请日期 2014.01.29
申请人 Nextbit Systems Inc. 发明人 Quan Justin;Chan Michael A.;Moss Tom;Fleming Michael K.
分类号 G06F17/00;G06F15/16;G06F9/445 主分类号 G06F17/00
代理机构 代理人
主权项 1. A computer-implemented method comprising: running an instance of a game application at a first electronic device and a second electronic device, wherein the game application is a multiplayer game application, wherein the first electronic device is registered to a first user, wherein the second electronic device is registered to a second user, wherein the first user plays against the second user; automatically determining a sync event that occurs in the first electronic device or the second electronic device, wherein the sync event is an event from events including the instance of the game application being closed, the instance of the game application being paused, the instance of the game application has been continuously running for a preconfigured period of time, the instance of the game application being switched by another application; transmitting state data of the game application to a storage server, in response to the sync event, wherein the electronic device is capable of transmitting the state data of the game application to the storage server via a network, wherein the storage server belongs to a cloud storage service cluster; detecting a third device connected with the storage system, wherein the third device is registered to either the first user or the second user; verifying existence of the game application at the third device; sending the state data of the game application to the third device; and running an instance of the game application at the third device by resuming game application state recorded in synchronized state data of the game application.
地址 San Francisco CA US