发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To enhance interest in transition of a game state.SOLUTION: A game machine determines whether or not to impart a probability variation state and determines whether or not to impart a variation shortening state, with winning in a start winning hole 30, 31 as a trigger. Further, when imparting the variation shortening state, the game machine determines a variation frequency to impart the variation shortening state. At that time, when having determined a first winning game in a non-variation-shortening state, the game machine determines the impartment of the probability variation state and the variation shortening state, and determines a first variation shortening frequency and a second variation shortening frequency shorter than a period for which the probability variation state is imparted as an impartment period of the variation shortening state after the first winning game. When having determined the first winning game in the probability variation state and the variation shortening state, the game machine determines the impartment of the probability variation state and the variation shortening state, and determines a third variation shortening frequency longer than the first or second variation shortening frequency imparted when having won in a specific winning game in the non-variation-shortening state as the impartment period of the variation shortening state after the first winning game.
申请公布号 JP2014100362(A) 申请公布日期 2014.06.05
申请号 JP20120254778 申请日期 2012.11.20
申请人 NEWGIN CO LTD 发明人 SAITO SATORU
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址