发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve interest in a read-ahead notice performance.SOLUTION: A game machine determines whether or not to make a read-ahead performance be performed in start holding information already stored in a main control RAM at a time point when having acquired winning information with winning in a start winning hole as a trigger and whether or not to make a continuous notice performance over a symbol variation performance executed based thereon be performed, every time acquiring the winning information, and can execute a normal notification performance to notify execution of a specific performance in the symbol variation performance in a state that execution of a read-ahead notice performance is not determined. The specific performance is executed based on the winning information acquired with the winning in the start winning hole as the trigger, and when the specific performance is not executed in each start holding information already stored in the main control RAM at the time point when the winning information is acquired, the game machine can determine execution of a read-ahead notification performance in which the same performance as the normal notification performance is performed.
申请公布号 JP2014100361(A) 申请公布日期 2014.06.05
申请号 JP20120254777 申请日期 2012.11.20
申请人 NEWGIN CO LTD 发明人 KII MASAYOSHI;SAITO SATORU;KAWAKITA YUDAI;SHIMADA KOKI;MIKI SHINICHI
分类号 A63F7/02 主分类号 A63F7/02
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