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1. A method of building an asynchronous game, the method comprising:
accessing a game engine defining game play logic specifying an execution of a turn in the asynchronous game, the game play logic being independent of a client device platform; selecting, by one or more processors, a native platform library that includes functions to coordinate game activities within the asynchronous game, the functions being dependent on the client device platform; and generating, by the one or more processors, an executable game based on compiling the selected native platform library with the game engine.
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