发明名称 BUILDING CROSS-PLATFORM ASYNCHRONOUS GAMES
摘要 A system, computer-readable storage medium storing at least one program, and a computer-implemented method are discussed herein. For example, an embodiment may access a game engine that defines game play logic specifying an execution of a turn in an asynchronous game. The game play logic may be independent of a client device platform. The embodiment may then select a native platform library that includes functions to coordinate game activities within the asynchronous game. The functions may be dependent on the client device platform. The embodiment may then generate an executable game based on compiling the selected native platform library with the game engine.
申请公布号 US2014157246(A1) 申请公布日期 2014.06.05
申请号 US201314096817 申请日期 2013.12.04
申请人 ZYNGA INC. 发明人 Tomlinson Jason
分类号 G06F9/45 主分类号 G06F9/45
代理机构 代理人
主权项 1. A method of building an asynchronous game, the method comprising: accessing a game engine defining game play logic specifying an execution of a turn in the asynchronous game, the game play logic being independent of a client device platform; selecting, by one or more processors, a native platform library that includes functions to coordinate game activities within the asynchronous game, the functions being dependent on the client device platform; and generating, by the one or more processors, an executable game based on compiling the selected native platform library with the game engine.
地址 San Francisco CA US