发明名称 |
Load Balancing for Optimal Tessellation Performance |
摘要 |
A system, method and a computer-readable medium for load balancing patch processing pre-tessellation are provided. The patches for drawing objects on a display screen are distributed to shader engines for parallel processing. Each shader engine generates tessellation factors for a patch, wherein a value of generated tessellation factors for the patch is unknown prior to distribution. The patches are redistributed to the shader engines pre-tessellation to load balance the shader engines for processing the patches based on the value of tessellation factors in each patch. |
申请公布号 |
US2014152675(A1) |
申请公布日期 |
2014.06.05 |
申请号 |
US201213705479 |
申请日期 |
2012.12.05 |
申请人 |
ADVANCED MICRO DEVICES, INC. |
发明人 |
MARTIN Todd E.;Nijasure Mangesh;Carroll Jason;Ramsey Randy W.;Buchner Brian A. |
分类号 |
G06T15/00 |
主分类号 |
G06T15/00 |
代理机构 |
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代理人 |
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主权项 |
1. A system comprising:
a work distributor configured to:
redistribute patches to shader engines pre-tessellation to load balance the shader engines for processing the patches based on a value of tessellation factors in the patch.
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地址 |
Sunnyvale CA US |