发明名称 Load Balancing for Optimal Tessellation Performance
摘要 A system, method and a computer-readable medium for load balancing patch processing pre-tessellation are provided. The patches for drawing objects on a display screen are distributed to shader engines for parallel processing. Each shader engine generates tessellation factors for a patch, wherein a value of generated tessellation factors for the patch is unknown prior to distribution. The patches are redistributed to the shader engines pre-tessellation to load balance the shader engines for processing the patches based on the value of tessellation factors in each patch.
申请公布号 US2014152675(A1) 申请公布日期 2014.06.05
申请号 US201213705479 申请日期 2012.12.05
申请人 ADVANCED MICRO DEVICES, INC. 发明人 MARTIN Todd E.;Nijasure Mangesh;Carroll Jason;Ramsey Randy W.;Buchner Brian A.
分类号 G06T15/00 主分类号 G06T15/00
代理机构 代理人
主权项 1. A system comprising: a work distributor configured to: redistribute patches to shader engines pre-tessellation to load balance the shader engines for processing the patches based on a value of tessellation factors in the patch.
地址 Sunnyvale CA US