发明名称 SYSTEM AND METHOD FOR SHARING GAMEPLAY EXPERIENCES
摘要 A method of sharing gameplay experiences between users included in a system (200, 520) is provided, wherein the users are arranged to employ gameplay terminals which include computing hardware for executing one or more software products recorded on machine-readable data storage media. The method includes including in the one or more software products a host game software application for implementing one or more games on one or more of the terminals; and appending one or more software components to the host game software application for providing control of the host game software application on a real-time basis for recording gameplay experiences for sharing amongst the users based upon one or more of: game view, sub-game view, sensor data employed to control the game, video camera views of one or more users playing the game, game events occurring during playing the game.
申请公布号 US2014155154(A1) 申请公布日期 2014.06.05
申请号 US201313765703 申请日期 2013.02.13
申请人 APPLIFIER OY 发明人 Laakkonen Jussi;Sinerma Olli
分类号 A63F13/12 主分类号 A63F13/12
代理机构 代理人
主权项 1. A system for sharing gameplay experiences between users, comprising: a first gameplay terminal which a first user employs for a first gameplay activity; a recording device configured to capture and store one or more individual streams of different elements of the first gameplay activity on the first gameplay terminal; a camera configured to capture a video image and a microphone to capture audio of the user during the first gameplay activity; a second gameplay terminal which a second user employs for a second gameplay activity, that is different from the first; and computer hardware with a memory in communication with a processor, the memory including one or more software products recorded on machine-readable data storage media for execution by the processor to: select one or more of the individual streams of different elements of the first gameplay activity on the first gameplay terminal to be captured; store the selected individual streams; detect a request for communicating a replay of the first gameplay activity by the second gameplay terminal; determine which of the stored individual streams are requested for replay; upload the requested and stored individual streams and user video image for replay; and enable a user of the second gameplay terminal to select stored individual streams for replay.
地址 Helsinki FI