发明名称 |
SYSTEM AND METHOD FOR SHARING GAMEPLAY EXPERIENCES |
摘要 |
A method of sharing gameplay experiences between users included in a system (200, 520) is provided, wherein the users are arranged to employ gameplay terminals which include computing hardware for executing one or more software products recorded on machine-readable data storage media. The method includes including in the one or more software products a host game software application for implementing one or more games on one or more of the terminals; and appending one or more software components to the host game software application for providing control of the host game software application on a real-time basis for recording gameplay experiences for sharing amongst the users based upon one or more of: game view, sub-game view, sensor data employed to control the game, video camera views of one or more users playing the game, game events occurring during playing the game. |
申请公布号 |
US2014155154(A1) |
申请公布日期 |
2014.06.05 |
申请号 |
US201313765703 |
申请日期 |
2013.02.13 |
申请人 |
APPLIFIER OY |
发明人 |
Laakkonen Jussi;Sinerma Olli |
分类号 |
A63F13/12 |
主分类号 |
A63F13/12 |
代理机构 |
|
代理人 |
|
主权项 |
1. A system for sharing gameplay experiences between users, comprising:
a first gameplay terminal which a first user employs for a first gameplay activity; a recording device configured to capture and store one or more individual streams of different elements of the first gameplay activity on the first gameplay terminal; a camera configured to capture a video image and a microphone to capture audio of the user during the first gameplay activity; a second gameplay terminal which a second user employs for a second gameplay activity, that is different from the first; and computer hardware with a memory in communication with a processor, the memory including one or more software products recorded on machine-readable data storage media for execution by the processor to: select one or more of the individual streams of different elements of the first gameplay activity on the first gameplay terminal to be captured; store the selected individual streams; detect a request for communicating a replay of the first gameplay activity by the second gameplay terminal; determine which of the stored individual streams are requested for replay; upload the requested and stored individual streams and user video image for replay; and enable a user of the second gameplay terminal to select stored individual streams for replay.
|
地址 |
Helsinki FI |