摘要 |
A system for playing games of deception and detection. The system allows human players to test their skills at discerning the accuracy or inaccuracy of statements made by other players and conversely, to test their skills at misleading other players. The system enables automated play, simulated opponents, multi-player games across wide or local area networks, evaluation of a players' abilities and performance, along with assistance in improving performance, various levels of play, different forms of input and feedback, upload and management of audio and video clips, management of live audio and video feeds to and from players, automatic timers, challenge matches, high score recording, betting, and tournaments. |