摘要 |
PROBLEM TO BE SOLVED: To provide a game machine preventing a decrease in motivation of a player to play a game caused by dissatisfaction of the player when the player achieves a ceiling function.SOLUTION: A count value is updated by a fixed value for each game under predetermined conditions, precursor games executed for a predetermined number of times until the count value reaches a threshold, and a performance state is shifted to an AT state on the basis of the fact that the count value has reached the threshold. When a shift to the AT state is determined by an AT lottery, the number of precursor games is selected, the precursor game is executed by adopting a smaller one from among a selected number of games C2 and a number of games C1 required until the count value at a point of time when the shift to the AT state has been determined reaches the threshold as an opportunity of the shift to the AT state to shift the performance state to the AT state. |