发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To realize a game machine capable of realizing how to show a novel in-memory continuous play inexistent in the prior art while keeping the continuity of a big play performance at the time when an in-memory continuous play occurs.SOLUTION: When a success of 16-round probability variation drawing pattern 7 is hit, a 16-round success game is executed (a firework performance). In the 16-round success game, a game ball may enter not only a big winning port but also a normal winning port. If the game ball enters the normal winning port, the ball entry number is counted up and displayed in a performance display device. In the case, moreover, where a lottery factor corresponding to the jackpot game of the 16-round probability variation drawing pattern 7 additionally exists during the jackpot game of the 16-round probability variation drawing pattern 7, when the count number of the normal winning port in a first section reaches the execution trigger number ("33", for example), a super firework performance (or the in-memory continuous performance) is executed across the two jackpot games of 16 rounds. However, the super firework performance is forcibly started in a second section even if the count number of the normal winning port does not reach the execution trigger number in the first section.
申请公布号 JP2014083370(A) 申请公布日期 2014.05.12
申请号 JP20120236700 申请日期 2012.10.26
申请人 HEIWA CORP 发明人 YAMAGUCHI TAKAHIRO;CHIBA TORU;KONDO TAKASHI;KOIKE ATSUSHI;OGAWA SUSUMU;SAKA YUKI;TAKITA TETSUSHI;TAKAMI YUYA;SAITO MASA
分类号 A63F7/02 主分类号 A63F7/02
代理机构 代理人
主权项
地址