发明名称 GAME MACHINE
摘要 <p>PROBLEM TO BE SOLVED: To provide a game machine capable of amusing a player with a game until the last moment without leaving game media such as tokens, as a surplus.SOLUTION: A slot machine 10 for the maximum bet number of three, when a game is played with the bet number of one or two, sets cherry bell winning, the number of output tokens of which is three, and the winning probability of which is set high, as a winning symbol combination candidate. Therefore, when one or two tokens are left in the player's hand, the slot machine, while arousing player's expectation for getting three putout tokens by establishing the cherry bell winning, makes the player insert the one or two tokens left in hand therein and play one game. When three tokens are put out by the establishment of the cherry bell winning, the player can insert the three tokens therein to play one more game while expecting for the establishment of BB winning. This configuration can amuse the player until the last moment without leaving the game media as the surplus.</p>
申请公布号 JP2014079582(A) 申请公布日期 2014.05.08
申请号 JP20130198576 申请日期 2013.09.25
申请人 SANYO PRODUCT CO LTD 发明人 KANO TATSUYOSHI
分类号 A63F5/04 主分类号 A63F5/04
代理机构 代理人
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