摘要 |
Embodiments for programming a graphics pipeline, and modules within the graphics pipeline, are detailed herein. One embodiment described a method of implementing software assisted shader merging for a graphics pipeline. The method involves accessing a first shader program in memory, and generating a first shader instruction from that program. This first instruction is loaded into an instruction table at a first location, indicated by an offset register. A second shader program in memory is then accessed, and used to generate a second shader instruction. The second shader instruction is loaded into the instruction table at a second location indicated by the offset register. |