发明名称 Software assisted shader merging
摘要 Embodiments for programming a graphics pipeline, and modules within the graphics pipeline, are detailed herein. One embodiment described a method of implementing software assisted shader merging for a graphics pipeline. The method involves accessing a first shader program in memory, and generating a first shader instruction from that program. This first instruction is loaded into an instruction table at a first location, indicated by an offset register. A second shader program in memory is then accessed, and used to generate a second shader instruction. The second shader instruction is loaded into the instruction table at a second location indicated by the offset register.
申请公布号 US8698819(B1) 申请公布日期 2014.04.15
申请号 US20070893439 申请日期 2007.08.15
申请人 MAHAN JUSTIN MICHAEL;HUTCHINS EDWARD A.;NVIDIA CORPORATION 发明人 MAHAN JUSTIN MICHAEL;HUTCHINS EDWARD A.
分类号 G06T15/00;G06T1/20 主分类号 G06T15/00
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