摘要 |
Various embodiments of the present disclosure are directed to a gaming system and method for permanently increasing the average expected payback percentage of a game for a player. The gaming system is configured to operate a game associated with one or more designated point thresholds, each of which is associated with a quantity of points. The gaming system maintains a point balance for the player for the game. Upon an occurrence of a point accumulation event, the gaming system adds a quantity of points to the player's point balance for the game. When the player's point balance for the game reaches one of the designated point thresholds, the gaming system permanently modifies a feature of the game and/or adds a new feature to the game. In various embodiments, the modification to the feature and/or the new feature permanently increases the average expected payback percentage for the game for that player. Receive an input from a player to initiate a play of a game Di splay the p ay of the game v106 aDid No -- point accumulation event; --- occur? <-108 Add one or more points to a point L balance of the player for the game .... - ---- - - Did the player' point balance for the NNgame reach one of a plurality oF designated point thresholds ,associated th " game? Yes Modify a feature of the game and/or add a new feature to the game such that the average expected payback percentage of the game permanently increases Did anotherr' N occur? point a(cumulatio-,n event> ~No __ _ _ |