发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine capable of securing an execution time of a performance executed in prescribed timing.SOLUTION: A game machine transfers to a latency state after a sudden probability variation big win game or a small win game ends, and a continuous performance to perform notification of whether or not a latency performance continues is executed at 10th, 20th, and 30th variations after the sudden probability big win game or the small win game ends. When notification of success (continuation) is performed in the continuous performance continuously three times, transfer to a high probability stage is performed. When notification of failure (an end) is performed in the continuous performance, transfer to a normal stage is performed. A ready-to-win performance or the like is executed instead of the continuous performance in execution timing of the continuous performance after transferring to the normal stage. A variation pattern of a variation time allowing the execution of the continuous performance is selected at a high ratio at 10th, 20th, and 30th variations after transferring to the latency state.
申请公布号 JP2014061363(A) 申请公布日期 2014.04.10
申请号 JP20130188495 申请日期 2013.09.11
申请人 SANKYO CO LTD 发明人 OGURA TOSHIO
分类号 A63F7/02 主分类号 A63F7/02
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