发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To provide a game machine improving taste of a game by further improving a conventionally frequently used performance method that varies performance patterns on the basis of an operation/non-operation and an operation content of a sub input button.SOLUTION: When outputting some information, if an ON/OFF state of operation signal output means once becomes an ON state and then, within a prescribed period, becomes an OFF state, a game machine can change an output content of the some information. In the state, when a state transition in the operation signal output means is a second state transition different from a first transition, namely, when the ON/OFF state of the operation signal output means once becomes the ON state and then, within the prescribed period, does not become the OFF state, the game machine determines that it has been the first state transition, and thereafter, as long as the ON/OFF state of the operation signal output means retains the ON state, whenever the prescribed period passes, determines that it has been the first state transition.
申请公布号 JP2014057679(A) 申请公布日期 2014.04.03
申请号 JP20120203631 申请日期 2012.09.14
申请人 SAMMY CORP 发明人 TAJIKA GOJI;IMAFUKU RYUTA;KOMABA KEITA
分类号 A63F7/02 主分类号 A63F7/02
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