发明名称 ADAPTIVE LOAD BALANCING IN SOFTWARE EMULATION OF GPU HARDWARE
摘要 Aspects of the present disclosure describe a software based emulator of a graphics processing unit (GPU) that is configured to operate over a cloud-based network. A virtual image containing graphics primitives is divided into a plurality of tiles. A load balancer assigns tiles to rasterization threads in order to evenly distribute the processing load. The rasterization threads then rasterize their assigned tiles and deliver rendered pixels to a frame buffer. The frame buffer builds a frame from the rendered pixels and then delivers the frame over the network to a client device platform. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.
申请公布号 US2014092087(A1) 申请公布日期 2014.04.03
申请号 US201213631803 申请日期 2012.09.28
申请人 KAZAMA TAKAYUKI;SUBA MIURA VICTOR OCTAV 发明人 KAZAMA TAKAYUKI;SUBA MIURA VICTOR OCTAV
分类号 G06T15/08 主分类号 G06T15/08
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