发明名称 GAME MACHINE
摘要 PROBLEM TO BE SOLVED: To improve game taste by presenting options in a performance and, as a player selects prescribed options more frequently, a performance more advantageous to the player is executed.SOLUTION: When an internal winning combination is a specific symbol combination such as a yellow cherry (a step S231), as long as a specific symbol combination notification number counter is larger than 0, a game machine determines a performance identifier of performance data by a specific symbol combination notification performance determination table (steps S232 and S233) and reduces the specific symbol combination notification number counter by 1 (a step S234). In a replay time (RT1) having a high probability of winning a replay and a replay time (RT2) having a low probability, the specific symbol combination such as the yellow cherry is a trigger of an actuation of the latter, and a performance to be determined by the specific symbol combination notification performance determination table notifies a player of an internal win of the specific symbol combination such as the yellow cherry. In a quiz performance B, when an answer to a quiz is correct, a value of the specific symbol combination notification number counter is counted up.
申请公布号 JP2014050700(A) 申请公布日期 2014.03.20
申请号 JP20130179907 申请日期 2013.08.30
申请人 UNIVERSAL ENTERTAINMENT CORP 发明人 KONDO KENSUKE;HIROSAWA MAKOTO;NAKADA TOMOHIRO;TODA MASATAKA;KATO EIJI;KIMURA AKIHITO;MIYAGAWA NORIYUKI;SUGAYA SHOTARO
分类号 A63F5/04 主分类号 A63F5/04
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