发明名称 NETWORK GAME SYSTEM WITHOUT DYNAMIC OBSTRUCTIONS AND PROCESSING METHOD THEREOF
摘要 Processing methods are provided for network game systems without dynamic obstructions. In an exemplary method, when a non-player-controlled character (NPC) role selects a user role as a target of a short-range interaction on a game map, a rotation angle C=N�a can be determined, N being a total number of all NPC roles having the short-range interaction with the user role before the selecting, and "a" being a reference angle. Next, a destination point of the NPC role can be calculated by rotating the NPC role by C from a current point and around the user role. When there is a static obstruction at the destination point, the destination point can be re-calculated by adding a specified angle to the current C. When there is no static obstruction, the NPC role can be moved to the destination point.
申请公布号 US2014073435(A1) 申请公布日期 2014.03.13
申请号 US201314076625 申请日期 2013.11.11
申请人 TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED 发明人 LIU LIN;DING XIAOCHENG
分类号 A63F0013/000012 主分类号 A63F0013/000012
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