发明名称 UNIFIED RASTERIZATION AND RAY TRACING RENDERING ENVIRONMENTS
摘要 A graphics processor architecture provides for scan conversion and ray tracing approaches to visible surface determination as concurrent and separate processes. Surfaces can be identified for shading by scan conversion and ray tracing. Data produced by each can be normalized, so that instances of shaders, being executed on a unified shading computation resource, can shade surfaces originating from both ray tracing and rasterization. Such resource also may execute geometry shaders. The shaders can emit rays to be tested for intersection by the ray tracing process. Such shaders can complete, without waiting for those emitted rays to complete. Where scan conversion operates on tiles of 2-D screen pixels, the ray tracing can be tile aware, and controlled to prioritize testing of rays based on scan conversion status. Ray population can be controlled by feedback to any of scan conversion, and shading.
申请公布号 US2014063016(A1) 申请公布日期 2014.03.06
申请号 US201313953754 申请日期 2013.07.30
申请人 HOWSON JOHN W.;PETERSON LUKE TILMAN 发明人 HOWSON JOHN W.;PETERSON LUKE TILMAN
分类号 G06T15/80;G06T15/06 主分类号 G06T15/80
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